A global visibility toggle hides/shows everything in the scene.Įditor: Added support for referencing Assembly Definitions with GUIDs instead of assembly names. Users can toggle visibility for individual GameObjects, or GameObjects and their children. Return false from the callback to block submissionĮditor: Added Scene visibility controls to the Hierarchy window for controlling the visibility of GameObjects in the Scene view.Rename an existing changeset then submit it and.Nominate an existing changeset to submit the specified asset list in.Create a new changeset to submit specified asset list in.Add and remove assets from the list of those that will be submitted.Return false from the callback to block checkout.Nominate an existing changeset to check the specified asset list in.
Unity 2019 doesnt have assets bundled apk#
PostProcessing () is now a verified package.Īndroid: Added Android notch/cut-out support to Screen.safeAreaĪndroid: Added Script Only Patching functionality, which sends only script-related changes to the device instead of repackaging the APK file.Īndroid: Added support for ASTC HDR texture formatsĪndroid: Added AndroidDevice.SetSustainedPerformanceMode to the API to enable/disable sustained performance mode in runtimeĪndroid: Enabled redistributing Android NDK and SDK components with Android Build SupportĮditor: Added a new Scene view Camera settings menu to control field of view (FOV), Camera speed, and Camera easing while moving and zooming. ShaderGraph () is now a verified package. Lightweight RP () is now a verified package. Package Manager UI (-manager-ui) is now a core package.
Release notes System Requirements Changes