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To have our puffs looking like actual smoke, we need to give the particles an image to use. To summarize, we are asking the particle system to run a looping cycle with a lifetime of 5.5 second life span, a starting speed of 5.5 units, and a particle start size of 15 units. Select the Game Object which the Particle System is attached to, and in it’s inspector set the properties of the Particle System component to the those in the image below. It should have some default settings so that whent he game object is selected, it will an upwards fountain of white circle particles. (all this does is automatically create a blank Game Object and adds the Particle System as a component of that object) In this example we will just add it to the world on its own.įrom the top toolbar select GameObject > Particle system It will look silky smooth in Unity).Ī Particle System is a a Game Object that can be both added to an existing game object as a component, or added individually to the world. (Ignore the low frame rate, that’s just the GIF being ass. Lets get cracking, first up lets take a look at what we will be making. But with any robust system, there are a lot of confusing settings and knobs and controls that one must get to know. The Shuriken system is much more robust and gives detailed control over particle emitters. Unity uses what is called the ‘Shuriken’ particle system which replaced an older system which is being phased out. It’s also an effective way to simulate steam (for both 2D and 3D games). It will be your typical upwards smoke, which is ideal for camp-fires, smoky car engines.
#Realistic fps prefab unity 5 free how to
In this tutorial I will explain how to create a realistic looking smoke effects in Unity.
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